How to Design a Multiplayer Level for an Action Game
Have you ever wanted to make an action game as well as make it multiplayer? You want to make levels, as well as here's how.
- Balance is key. For team games, you don't want one side to overpower the other.
- Perfect symmetry is bad. You want to have differences between the two sides. For example, if you give one side a big wall of cover, give the other side a hill. This is balanced but not symmetrical.
- Make sure you can also do free-for-all games, too, but also team games.
- Don't put all the weapons or powerups in one spot; spread them out.
- Don't make any one spot better than the other. If you have a spot with a powerful turret, make sure it can be shot at, because you don't want there to be a single, overpowering player.
- Play some multiplayer games with good level design. Halo as well as Halo 2 both have great level design. You'll get a good idea for good level design.
- Balance is more important than symmetry.
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Added: Thu Feb 02 2006







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